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The flagship

Unreal Routing. Cable routing, rebuilt for the cloud.

A routing platform that treats cable data the way modern software treats everything else: one live database, validated continuously, open to the whole team from any browser.

unreal-routing — live project

[ Product walkthrough — screenshots & demo video coming soon ]

How it works

From model data to pull sheets, in one place.

Bring in your ship data

Load the compartments, trays, and penetrations from your existing model data. Your design environment stays the system of record.

Route in the browser

Pick endpoints and route cable through the network — from any machine, with the whole team in the same live project.

Validate as you go

Fill, bend radius, and segregation rules run continuously. Problems surface while routing, not during installation.

Export what the yard needs

Pull sheets and routing reports generate straight from live data — always current, never a stale copy.

Feature breakdown

Built around the routing problems that actually cost you time.

Routing engine

Network-aware auto-routing

Shortest-path routing through your tray and penetration network, with manual override when engineering judgment says otherwise.

Change-driven re-routing

When the model changes, affected cables are identified and re-routed in minutes instead of being rediscovered weeks later.

What-if routing studies

Trial alternate paths and tray arrangements without touching production data.

Data integrity

One source of truth

Every cable, every endpoint, every route lives in one database — not seventeen spreadsheets with competing version numbers.

Continuous rule checking

Fill percentage, bend radius, and segregation validate live against your routing rules.

Full audit trail

Who routed what, when, and why — traceability that survives the program review.

Cloud platform

Nothing to install

Runs in the browser. New engineer on the program? They are routing the same afternoon.

Real-time collaboration

Multiple engineers in the same project at the same time — no file locks, no waiting your turn.

Works where you work

Office, yard trailer, or home — the project is wherever you are.

Who it's for

Teams that route cable for a living.

Shipyards

New construction and overhaul programs that need routing throughput without adding desktop seats.

Marine & defense engineering firms

Functional and detail design teams delivering routing packages to yards and primes.

Subcontractors & owners reps

Teams that need to consume, verify, or extend routing data without owning a full desktop toolchain.

Access

Early access is open — by demo.

Unreal Routing is onboarding teams directly. Book a demo, see it against real ship data, and we'll scope access for your program.

30 minutes. Real ship data. The actual platform.

Bring your hardest routing problem to the demo — that's the point.

Book the demo