The flagship
Unreal Routing. Cable routing, rebuilt for the cloud.
A routing platform that treats cable data the way modern software treats everything else: one live database, validated continuously, open to the whole team from any browser.
[ Product walkthrough — screenshots & demo video coming soon ]
How it works
From model data to pull sheets, in one place.
Bring in your ship data
Load the compartments, trays, and penetrations from your existing model data. Your design environment stays the system of record.
Route in the browser
Pick endpoints and route cable through the network — from any machine, with the whole team in the same live project.
Validate as you go
Fill, bend radius, and segregation rules run continuously. Problems surface while routing, not during installation.
Export what the yard needs
Pull sheets and routing reports generate straight from live data — always current, never a stale copy.
Feature breakdown
Built around the routing problems that actually cost you time.
Routing engine
Network-aware auto-routing
Shortest-path routing through your tray and penetration network, with manual override when engineering judgment says otherwise.
Change-driven re-routing
When the model changes, affected cables are identified and re-routed in minutes instead of being rediscovered weeks later.
What-if routing studies
Trial alternate paths and tray arrangements without touching production data.
Data integrity
One source of truth
Every cable, every endpoint, every route lives in one database — not seventeen spreadsheets with competing version numbers.
Continuous rule checking
Fill percentage, bend radius, and segregation validate live against your routing rules.
Full audit trail
Who routed what, when, and why — traceability that survives the program review.
Cloud platform
Nothing to install
Runs in the browser. New engineer on the program? They are routing the same afternoon.
Real-time collaboration
Multiple engineers in the same project at the same time — no file locks, no waiting your turn.
Works where you work
Office, yard trailer, or home — the project is wherever you are.
Who it's for
Teams that route cable for a living.
Shipyards
New construction and overhaul programs that need routing throughput without adding desktop seats.
Marine & defense engineering firms
Functional and detail design teams delivering routing packages to yards and primes.
Subcontractors & owners reps
Teams that need to consume, verify, or extend routing data without owning a full desktop toolchain.
Access
Early access is open — by demo.
Unreal Routing is onboarding teams directly. Book a demo, see it against real ship data, and we'll scope access for your program.
30 minutes. Real ship data. The actual platform.
Bring your hardest routing problem to the demo — that's the point.
