About
Most people use the tools. I got tired of waiting for better ones.
HighVoltage Engineering exists in the overlap between two disciplines that almost never live in the same person: marine electrical engineering and production software development.
The unfair advantage
One person, both sides of the problem.
I'm Dakota Dyche. I spent nine years inside active defense and marine shipbuilding programs doing electrical engineering — functional design, detail design, cable routing, the unglamorous work that decides whether a ship gets built on schedule.
Along the way I kept hitting the same wall every marine engineer knows: the software. Desktop-bound, single-seat, fragile data, and workflows that treat a design change like a natural disaster.
So I learned to build software properly — not scripts on the side, but production systems: databases, cloud infrastructure, deployed SaaS that real teams depend on. Unreal Routing is what happens when the person writing the routing platform is the same person who has routed cable under deadline.
The engineering side
Nine years in defense and marine shipbuilding programs: functional and detail electrical design, cable routing, panel design, MCT calcs. I know what the yard does with the data because I've been on the hook for it.
The software side
Production software, shipped solo: cloud platforms, data pipelines, automation tooling. Not slideware — systems running in production, including Unreal Routing itself.
The overlap
Engineers who build software usually haven't routed cable. Developers who route cable are rarer still. HighVoltage Engineering is the overlap — tools built by someone who has done the work the tools are for.
If you're evaluating Unreal Routing or need engineering automation for your program, the fastest way to find out if I can help is a conversation.
Get in touchSee Unreal Routing on your own ship data.
A 30-minute demo against a real model. No slideware — the actual platform, routing actual cable.
